J3D debug work (#2949)

* J3D debug work

* Clean up JSystem GXColor ctors, remove a couple fakematches

* Update symbols.txt

* Fix res include syntax

* Remove fakematch that isn't necessary anymore

* Fix some Shield regressions
This commit is contained in:
LagoLunatic
2025-12-12 21:04:03 -08:00
committed by GitHub
parent 7e514502d2
commit 1b8ea3206d
24 changed files with 307 additions and 211 deletions
+1 -1
View File
@@ -26331,7 +26331,7 @@ j2dDefaultTevSwapModeTable = .sdata2:0x804502BC; // type:object size:0x4 scope:g
j2dDefaultBlendInfo = .sdata2:0x804502C0; // type:object size:0x4 scope:global align:4 data:byte
j2dDefaultPEBlockDither = .sdata2:0x804502C4; // type:object size:0x1 data:byte
j2dDefaultColorChanInfo = .sdata2:0x804502C8; // type:object size:0x4 scope:global align:4
data_804561AC = .sdata2:0x804502CC; // type:object size:0x1 data:byte
j2dDefaultTevSwapTableID = .sdata2:0x804502CC; // type:object size:0x1 data:byte
j2dDefaultAlphaCmp = .sdata2:0x804502CE; // type:object size:0x2 scope:global align:2 data:2byte
@1943 = .sdata2:0x804502D0; // type:object size:0x4 scope:local align:4 data:float
@1944 = .sdata2:0x804502D4; // type:object size:0x4 scope:local align:4 data:float