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d_a_obj_swLight OK (#2712)
* checkpoint * d_a_obj_swLight OK * fixup symbols and splits * put static assert back * fixes for taka
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@@ -2168,7 +2168,7 @@ config.libs = [
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_obj_swBallA"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_obj_swBallB"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_obj_swBallC"),
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ActorRel(NonMatching, "d_a_obj_swLight"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_obj_swLight"),
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ActorRel(NonMatching, "d_a_obj_swchain"),
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ActorRel(Equivalent, "d_a_obj_swhang"), # vtable order
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_obj_sword"),
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