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d_a_obj_cboard / finish f_op_actor / rels cleanup (#268)
* d_a_obj_cboard / finish f_op_actor / clean up some rel files * rename some actor vars / remove asm * progress
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@@ -10,25 +10,24 @@ typedef void (*MoveBGActor_SetFunc)(dBgW*, void*, cBgS_PolyInfo const&, bool, cX
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csXyz*);
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class dBgS_MoveBgActor : public fopAc_ac_c {
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private:
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public:
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/* 0x568 */ dBgW* field_0x568;
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/* 0x56C */ Mtx field_0x56c;
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public:
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/* 80078624 */ dBgS_MoveBgActor();
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/* 800786C8 */ int MoveBGCreateHeap();
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/* 800787BC */ int MoveBGCreate(char const*, int, MoveBGActor_SetFunc, u32, Mtx*);
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/* 800788DC */ bool MoveBGDelete();
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/* 80078950 */ bool MoveBGExecute();
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/* 800788DC */ int MoveBGDelete();
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/* 80078950 */ int MoveBGExecute();
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/* 80078688 */ virtual s32 CreateHeap();
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/* 80078690 */ virtual bool Create();
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/* 80078698 */ virtual bool Execute(f32 (**)[3][4]);
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/* 800786A0 */ virtual bool Draw();
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/* 800786A8 */ virtual bool Delete();
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/* 800786B0 */ virtual bool IsDelete();
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/* 800786B8 */ virtual bool ToFore();
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/* 800786C0 */ virtual bool ToBack();
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/* 80078688 */ virtual int CreateHeap();
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/* 80078690 */ virtual int Create();
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/* 80078698 */ virtual int Execute(f32 (**)[3][4]);
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/* 800786A0 */ virtual int Draw();
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/* 800786A8 */ virtual int Delete();
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/* 800786B0 */ virtual int IsDelete();
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/* 800786B8 */ virtual int ToFore();
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/* 800786C0 */ virtual int ToBack();
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static const char* m_name;
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static int m_dzb_id;
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