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tp/include/d/actor/d_a_obj_web1.h
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#ifndef D_A_OBJ_WEB1_H
#define D_A_OBJ_WEB1_H
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#include "d/d_com_inf_game.h"
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/**
* @ingroup actors-objects
* @class obj_web1_class
* @brief Floor Web
*
* @details
*
*/
class obj_web1_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ u8 mPrm0;
/* 0x571 */ u8 mScaleX;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ mDoExt_brkAnm* mpBrk;
/* 0x57C */ Z2SoundObjSimple mZ2SoundObj;
/* 0x59C */ s16 field_0x59c;
/* 0x59E */ s16 mActionMode;
/* 0x5A0 */ u8 field_0x5a0[2];
/* 0x5A2 */ s16 field_0x5a2[2];
/* 0x5A6 */ s16 mHitTimer;
/* 0x5A8 */ s16 mReboundTimer;
/* 0x5AA */ s16 field_0x5aa;
/* 0x5AC */ f32 mDistToActor;
/* 0x5B0 */ f32 field_0x5b0;
/* 0x5B4 */ s8 mDeleteTimer;
/* 0x5B5 */ u8 field_0x5b5[0x5C0 - 0x5B5];
/* 0x5C0 */ Mtx mMtx;
/* 0x5F0 */ dBgW* mpBgW;
/* 0x5F4 */ dCcD_Stts mStts;
/* 0x630 */ dCcD_Cyl mCylCc;
/* 0x76C */ u8 field_0x76c;
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};
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STATIC_ASSERT(sizeof(obj_web1_class) == 0x770);
class daObj_Web1_HIO_c {
public:
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daObj_Web1_HIO_c();
virtual ~daObj_Web1_HIO_c() {}
/* 0x4 */ s8 field_0x4;
};
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#endif /* D_A_OBJ_WEB1_H */