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tp/include/d/actor/d_a_obj_knBullet.h
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#ifndef D_A_OBJ_KNBULLET_H
#define D_A_OBJ_KNBULLET_H
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#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjKnBullet_c
* @brief Hero's Shade Energy Ball? (Knight Bullet)
*
* @details
*
*/
class daObjKnBullet_c : public fopAc_ac_c {
public:
/* 80C47118 */ void Create();
/* 80C47300 */ void Execute();
/* 80C47480 */ bool Draw();
/* 80C47488 */ bool Delete();
/* 80C47490 */ void setBaseMtx();
/* 80C474E8 */ void col_init();
/* 80C47558 */ void col_chk();
/* 80C477B4 */ void hitPrtclSet();
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u8 getActionMode() { return mActionMode; }
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private:
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/* 0x568 */ u8 field_0x568[0x70c - 0x568];
/* 0x70C */ u8 mActionMode;
/* 0x70D */ u8 field_0x70d[0x71c - 0x70d];
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};
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STATIC_ASSERT(sizeof(daObjKnBullet_c) == 0x71c);
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#endif /* D_A_OBJ_KNBULLET_H */