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tp/include/d/actor/d_a_obj_cboard.h
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#ifndef D_A_OBJ_CBOARD_H
#define D_A_OBJ_CBOARD_H
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#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
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/**
* @ingroup actors-objects
* @class daObjBoard_c
* @brief Clear Board
*
* @details Actor used to function as an invisible wall.
*
*/
class daObjBoard_c : public dBgS_MoveBgActor {
public:
/* 8057B958 */ void initBaseMtx();
/* 8057B978 */ void setBaseMtx();
/* 8057BA78 */ int create1st();
/* 8057BA70 */ virtual int CreateHeap();
/* 8057B9C8 */ virtual int Create();
/* 8057BB74 */ virtual int Execute(Mtx**);
/* 8057BCC0 */ virtual int Draw();
/* 8057BCC8 */ virtual int Delete();
u8 getNameArg() { return fopAcM_GetParamBit(this, 0, 4); }
u8 getArg0() { return fopAcM_GetParamBit(this, 4, 4); }
u8 getSwNo() { return fopAcM_GetParamBit(this, 8, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ Mtx field_0x5a8;
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};
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STATIC_ASSERT(sizeof(daObjBoard_c) == 0x5D8);
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#endif /* D_A_OBJ_CBOARD_H */