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tp/include/d/actor/d_a_e_cr_egg.h
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#ifndef D_A_E_CR_EGG_H
#define D_A_E_CR_EGG_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
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/**
* @ingroup actors-enemies
* @class e_cr_egg_class
* @brief Bombskit Egg
*
* @details
*
*/
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class e_cr_egg_class {
public:
/* 0x000 */ fopEn_enemy_c enemy;
/* 0x5AC */ request_of_phase_process_class phase;
/* 0x5B4 */ u8 field_0x5b4;
/* 0x5B5 */ u8 field_0x5b5;
/* 0x5B8 */ J3DModel* model;
/* 0x5BC */ Z2Creature sound;
/* 0x64C */ s16 lifetime;
/* 0x64E */ s16 action;
/* 0x650 */ s16 mode;
/* 0x652 */ s16 timers[2];
/* 0x656 */ s16 field_0x656;
/* 0x658 */ u8 field_0x658[0x65C - 0x658];
/* 0x65C */ dBgS_AcchCir acchcir;
/* 0x69C */ dBgS_ObjAcch acch;
/* 0x874 */ dCcD_Stts ccStts;
/* 0x8B0 */ dCcD_Sph ccSph;
/* 0x9E8 */ dCcU_AtInfo atInfo;
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};
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STATIC_ASSERT(sizeof(e_cr_egg_class) == 0xa0c);
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#endif /* D_A_E_CR_EGG_H */