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tp/include/d/actor/d_a_e_bs.h
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#ifndef D_A_E_BS_H
#define D_A_E_BS_H
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#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class e_bs_class
* @brief Stalkin
*
* @details
*
*/
class e_bs_class : public fopEn_enemy_c {
private:
/* 0x5ac */ u8 field_0x5ac[0xcfc - 0x5ac];
};
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STATIC_ASSERT(sizeof(e_bs_class) == 0xcfc);
class daE_BS_HIO_c {
/* 8068E12C */ daE_BS_HIO_c();
/* 8069091C */ ~daE_BS_HIO_c();
};
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#endif /* D_A_E_BS_H */