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tp/include/d/actor/d_a_hitobj.h
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#ifndef D_A_HITOBJ_H
#define D_A_HITOBJ_H
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#include "d/d_com_inf_game.h"
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/**
* @ingroup actors-unsorted
* @class hitobj_class
* @brief Hit Object?
*
* @details
*
*/
class hitobj_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ u8 field_0x570;
/* 0x571 */ u8 field_0x571;
/* 0x572 */ s16 field_0x572;
/* 0x574 */ dCcD_Stts field_0x574;
/* 0x5B0 */ dCcD_Sph field_0x5b0;
};
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#endif /* D_A_HITOBJ_H */