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tp/include/d/actor/d_a_obj_wsword.h
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#ifndef D_A_OBJ_WSWORD_H
#define D_A_OBJ_WSWORD_H
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#include "SSystem/SComponent/c_phase.h"
#include "f_op/f_op_actor.h"
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#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
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/**
* @ingroup actors-objects
* @class daObjWSword_c
* @brief Wooden Sword
*
* @details
*
*/
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class daObjWSword_c : public fopAc_ac_c {
public:
/* 80D3B998 */ void initBaseMtx();
/* 80D3B9D4 */ void setBaseMtx();
/* 80D3BA40 */ int Create();
/* 80D3BAB8 */ int CreateHeap();
/* 80D3BB28 */ int create();
/* 80D3BDA0 */ int execute();
/* 80D3BDF0 */ int draw();
/* 80D3BE54 */ int _delete();
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ dBgS_ObjAcch mAcch;
/* 0x74C */ dBgS_AcchCir mAcchCir;
/* 0x78C */ dCcD_Stts mStts;
/* 0x7C8 */ dCcD_Cyl mCyl;
};
STATIC_ASSERT(sizeof(daObjWSword_c) == 0x904);
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#endif /* D_A_OBJ_WSWORD_H */