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tp/include/d/actor/d_a_obj_smoke.h
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#ifndef D_A_OBJ_SMOKE_H
#define D_A_OBJ_SMOKE_H
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#include "d/d_com_inf_game.h"
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/**
* @ingroup actors-objects
* @class daObjSmoke_c
* @brief Elde Inn Stove Smoke
*
* @details
*
*/
class daObjSmoke_c : public fopAc_ac_c {
public:
u8 getSwbit() {
return fopAcM_GetParamBit(this,0,8);
}
/* 80CDCE78 */ void initBaseMtx();
/* 80CDCE98 */ void setBaseMtx();
/* 80CDCEF0 */ int Create();
/* 80CDCF9C */ int create();
/* 80CDD004 */ int execute();
/* 80CDD0B8 */ int _delete();
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private:
/* 0x568 */ JPABaseEmitter* mParticle;
};
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STATIC_ASSERT(sizeof(daObjSmoke_c) == 0x56C);
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#endif /* D_A_OBJ_SMOKE_H */