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tp/include/d/actor/d_a_obj_graWall.h
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#ifndef D_A_OBJ_GRAWALL_H
#define D_A_OBJ_GRAWALL_H
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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/**
* @ingroup actors-objects
* @class daObjGraWall_c
* @brief Goron Wall?
*
* @details
*
*/
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class daObjGraWall_c : public fopAc_ac_c {
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public:
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/* 80C10BF8 */ int Create();
/* 80C10DD8 */ int Execute();
/* 80C10E78 */ int Delete();
/* 80C10E80 */ void col_init();
/* 80C10ED4 */ void col_set();
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private:
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/* 0x568 */ dCcD_Stts mStts;
/* 0x5A4 */ dCcD_Cyl mCyl;
/* 0x6E0 */ u8 field_0x6e0;
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};
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STATIC_ASSERT(sizeof(daObjGraWall_c) == 0x6E4);
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#endif /* D_A_OBJ_GRAWALL_H */