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tp/include/d/actor/d_a_obj_lv9SwShutter.h
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#ifndef D_A_OBJ_LV9SWSHUTTER_H
#define D_A_OBJ_LV9SWSHUTTER_H
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#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
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/**
* @ingroup actors-objects
* @class daLv9SwShutter_c
* @brief Hyrule Castle Switch Shutter
*
* @details
*
*/
class daLv9SwShutter_c : public dBgS_MoveBgActor {
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public:
/* 80C8CF38 */ void setBaseMtx();
/* 80C8D040 */ int create();
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/* 80C8D1B8 */ void moveShutter();
/* 80C8D2BC */ void init_modeWait();
/* 80C8D2C8 */ void modeWait();
/* 80C8D2CC */ void init_modeOpen();
/* 80C8D2D8 */ void modeOpen();
/* 80C8D440 */ void init_modeClose();
/* 80C8D458 */ void modeClose();
/* 80C8CFD4 */ virtual int CreateHeap();
/* 80C8D168 */ virtual int Execute(Mtx**);
/* 80C8D5D0 */ virtual int Draw();
/* 80C8D674 */ virtual int Delete();
int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u8 mMode;
/* 0x5AD */ u8 mSwbit;
/* 0x5AE */ u8 mIsSwitch;
/* 0x5B0 */ f32 field_0x5b0;
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};
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STATIC_ASSERT(sizeof(daLv9SwShutter_c) == 0x5b4);
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#endif /* D_A_OBJ_LV9SWSHUTTER_H */