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tp/include/d/actor/d_a_obj_rcircle.h
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#ifndef D_A_OBJ_RCIRCLE_H
#define D_A_OBJ_RCIRCLE_H
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#include "d/d_com_inf_game.h"
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/**
* @ingroup actors-objects
* @class daObjRCircle_c
* @brief River Circle
*
* @details
*
*/
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class daObjRCircle_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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daObjRCircle_c();
virtual ~daObjRCircle_c();
int createHeap();
int create();
int Delete();
int draw();
int execute();
void init();
void setModelMtx();
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int getSwBit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
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private:
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/* 0x574 */ mDoExt_brkAnm mBrk;
/* 0x58C */ mDoExt_btkAnm mBtk;
/* 0x5A4 */ J3DModel* mpModel;
/* 0x5A8 */ u8 mSwitch;
};
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STATIC_ASSERT(sizeof(daObjRCircle_c) == 0x5AC);
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#endif /* D_A_OBJ_RCIRCLE_H */