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tp/include/d/actor/d_a_obj_prop.h
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#ifndef D_A_OBJ_PROP_H
#define D_A_OBJ_PROP_H
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#include "d/d_com_inf_game.h"
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/**
* @ingroup actors-objects
* @class daObjProp_c
* @brief City in the Sky Propeller?
*
* @details
*
*/
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class daObjProp_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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daObjProp_c();
virtual ~daObjProp_c();
bool createHeap();
int create();
int Delete();
int draw();
int execute();
void init();
void setModelMtx();
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u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
u32 getArg_0() { return fopAcM_GetParamBit(this, 4, 4); }
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private:
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/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ u8 mArg;
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};
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STATIC_ASSERT(sizeof(daObjProp_c) == 0x57C);
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#endif /* D_A_OBJ_PROP_H */