2021-03-28 22:49:05 +02:00
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#ifndef D_A_HITOBJ_H
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#define D_A_HITOBJ_H
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2024-10-10 07:29:58 -07:00
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#include "d/d_com_inf_game.h"
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2023-02-20 00:53:33 -07:00
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2024-06-10 01:34:52 -06:00
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/**
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* @ingroup actors-unsorted
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* @class hitobj_class
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* @brief Hit Object?
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*
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* @details
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*
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*/
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2023-02-20 00:53:33 -07:00
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class hitobj_class : public fopAc_ac_c {
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public:
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ u8 field_0x570;
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/* 0x571 */ u8 field_0x571;
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/* 0x572 */ s16 field_0x572;
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/* 0x574 */ dCcD_Stts field_0x574;
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/* 0x5B0 */ dCcD_Sph field_0x5b0;
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};
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2021-03-28 22:49:05 +02:00
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#endif /* D_A_HITOBJ_H */
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