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tp/include/d/actor/d_a_obj_eff.h
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#ifndef D_A_OBJ_EFF_H
#define D_A_OBJ_EFF_H
#include "f_op/f_op_actor_mng.h"
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#include "d/d_a_obj.h"
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/**
* @ingroup actors-objects
* @namespace daObjEff
* @brief Object Effect?
*
* @details
*
*/
namespace daObjEff {
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/**
* @class Act_c
* @brief Actor Object Effect?
*
* @details
*
*/
class Act_c : public fopAc_ac_c {
public:
enum Prm_e {
PRM_0 = 0,
PRM_8 = 8,
};
/* 8057C9D8 */ int _create();
static void make_land_smoke(cXyz* i_pos, f32 i_scale) {
cXyz scale(i_scale, i_scale, i_scale);
scale *= 1.6666666f;
fopAcM_create(PROC_Obj_Eff, 3, i_pos, -1, NULL, &scale, -1);
}
};
}; // namespace daObjEff
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#endif /* D_A_OBJ_EFF_H */