2021-03-28 22:49:05 +02:00
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#ifndef D_COM_D_COM_INF_ACTOR_H
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#define D_COM_D_COM_INF_ACTOR_H
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2024-10-27 00:35:25 -04:00
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class fopAc_ac_c;
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2021-03-28 22:49:05 +02:00
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2023-03-07 18:03:46 -07:00
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class dComIfGoat_info_c {
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public:
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2025-03-28 01:56:51 +01:00
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/* 0x0 */ fopAc_ac_c* mThrowActor;
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2023-03-07 18:03:46 -07:00
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};
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2022-06-29 13:19:09 -07:00
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class dComIfAc_info_c {
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public:
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/* 0x0 */ int field_0x0;
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/* 0x4 */ bool mPause;
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};
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2023-03-07 18:03:46 -07:00
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extern dComIfGoat_info_c g_dComIfGoat_gameInfo;
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2022-06-29 13:19:09 -07:00
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extern dComIfAc_info_c g_dComIfAc_gameInfo;
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inline bool dComIfA_PauseCheck() {
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return g_dComIfAc_gameInfo.mPause;
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}
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2024-10-27 00:35:25 -04:00
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inline fopAc_ac_c* dComIfGoat_GetThrow() {
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2025-03-28 01:56:51 +01:00
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return g_dComIfGoat_gameInfo.mThrowActor;
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}
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inline void dComIfGoat_SetThrow(fopAc_ac_c* actor) {
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g_dComIfGoat_gameInfo.mThrowActor = actor;
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2024-10-27 00:35:25 -04:00
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}
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2021-03-28 22:49:05 +02:00
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#endif /* D_COM_D_COM_INF_ACTOR_H */
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