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tp/include/d/actor/d_a_obj_bombf.h
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#ifndef D_A_OBJ_BOMBF_H
#define D_A_OBJ_BOMBF_H
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#include "d/d_com_inf_game.h"
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#include "d/d_bomb.h"
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/**
* @ingroup actors-objects
* @class daObjBombf_c
* @brief Bomb Flower
*
* @details
*
*/
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class daObjBombf_c : public fopAc_ac_c {
public:
/* 80BBA9F8 */ bool createHeap();
/* 80BBAA84 */ int create();
/* 80BBABBC */ ~daObjBombf_c();
/* 80BBAC4C */ void setMatrix();
/* 80BBACC0 */ int execute();
/* 80BBADF8 */ int draw();
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private:
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/* 0x568 */ request_of_phase_process_class field_0x568;
/* 0x570 */ J3DModel* field_0x570;
/* 0x574 */ u32 field_0x574;
/* 0x578 */ u8 field_0x578;
/* 0x57C */ u32 field_0x57c;
/* 0x580 */ u16 field_0x580;
/* 0x582 */ u8 field_0x582;
/* 0x584 */ f32 field_0x584;
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};
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STATIC_ASSERT(sizeof(daObjBombf_c) == 0x588);
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#endif /* D_A_OBJ_BOMBF_H */