2021-03-28 22:49:05 +02:00
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#ifndef D_A_SET_BGOBJ_H
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#define D_A_SET_BGOBJ_H
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2024-10-10 07:29:58 -07:00
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#include "d/d_com_inf_game.h"
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2023-01-15 11:10:23 -08:00
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2024-06-10 01:34:52 -06:00
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/**
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* @ingroup actors-unsorted
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* @class daSetBgObj_c
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* @brief Set Background Object
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*
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* @details
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*
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*/
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2023-01-15 11:10:23 -08:00
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class daSetBgObj_c : public fopAc_ac_c {
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public:
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/* 80031870 */ static const char* getArcName(fopAc_ac_c*);
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/* 80485D78 */ int CreateInit();
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/* 80485DFC */ int create();
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/* 80485E88 */ int Delete();
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/* 0x568 */ request_of_phase_process_class mPhase;
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2023-12-25 07:31:05 -08:00
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/* 0x570 */ char mArcName[16];
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};
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2021-03-28 22:49:05 +02:00
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#endif /* D_A_SET_BGOBJ_H */
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