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tp/include/d/actor/d_a_obj_sword.h
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#ifndef D_A_OBJ_SWORD_H
#define D_A_OBJ_SWORD_H
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#include "d/actor/d_a_itembase.h"
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/**
* @ingroup actors-objects
* @class daObjSword_c
* @brief Ordon Sword
*
* @details
*
*/
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class daObjSword_c : public daItemBase_c {
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public:
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void initBaseMtx();
void setBaseMtx();
int Create();
cPhs__Step create();
int actionWait();
int initActionOrderGetDemo();
int actionOrderGetDemo();
int actionGetDemo();
int execute();
int draw();
int _delete();
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u8 getItemBit() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getSwbit() { return fopAcM_GetParamBit(this, 8, 8); }
void setStatus(u8 status) { mStatus = status; }
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private:
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/* 0x92c */ u32 field_0x92c;
/* 0x930 */ fpc_ProcID mProcID;
/* 0x934 */ u8 mStatus;
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};
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STATIC_ASSERT(sizeof(daObjSword_c) == 0x938);
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#endif /* D_A_OBJ_SWORD_H */