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tp/include/d/actor/d_a_obj_wood_pendulum.h
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#ifndef D_A_OBJ_WOOD_PENDULUM_H
#define D_A_OBJ_WOOD_PENDULUM_H
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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/**
* @ingroup actors-objects
* @class daObjWPndlm_c
* @brief Wooden Pendulum
*
* @details
*
*/
class daObjWPndlm_c : public fopAc_ac_c {
public:
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void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
int draw();
int _delete();
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u32 getArg0() { return fopAcM_GetParamBit(this, 0, 8); }
u32 getArg1() { return fopAcM_GetParamBit(this, 8, 8); }
private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ dCcD_Stts mStts;
/* 0x5B0 */ dCcD_Sph mSph;
/* 0x6E8 */ dCcD_Sph field_0x6e8[2];
/* 0x958 */ s16 field_0x958;
/* 0x95A */ s16 field_0x95a;
/* 0x95C */ s16 field_0x95c;
};
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STATIC_ASSERT(sizeof(daObjWPndlm_c) == 0x960);
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#endif /* D_A_OBJ_WOOD_PENDULUM_H */