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tp/include/d/actor/d_a_obj_onsen.h
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#ifndef D_A_OBJ_ONSEN_H
#define D_A_OBJ_ONSEN_H
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#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
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/**
* @ingroup actors-objects
* @class daObjOnsen_c
* @brief Hot Spring
*
* @details
*
*/
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class daObjOnsen_c : public dBgS_MoveBgActor {
public:
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void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create1st();
int Execute(Mtx**);
int Draw();
int Delete();
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u32 getType() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel[2];
/* 0x5B0 */ mDoExt_btkAnm* mpBtk;
/* 0x5B4 */ u8 mType;
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};
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STATIC_ASSERT(sizeof(daObjOnsen_c) == 0x5B8);
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#endif /* D_A_OBJ_ONSEN_H */