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tp/include/d/actor/d_a_obj_nougu.h
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#ifndef D_A_OBJ_NOUGU_H
#define D_A_OBJ_NOUGU_H
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#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
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/**
* @ingroup actors-objects
* @class daObj_Nougu_c
* @brief Farm Tools
*
* @details
*
*/
class daObj_Nougu_c : public fopAc_ac_c {
public:
/* 0x568 */ u8 field_0x568[0x56C - 0x568];
/* 0x56C */ request_of_phase_process_class mPhase;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ dBgS_ObjAcch mAcch;
/* 0x750 */ dCcD_Stts mCcStts;
/* 0x78C */ dBgS_AcchCir mAcchCir;
/* 0x7CC */ cBgS_GndChk mGndChk;
/* 0x808 */ dCcD_Sph mCcSph[5];
/* 0xE20 */ f32 mGroundH;
/* 0xE24 */ u32 mShadowId;
/* 0xE28 */ u8 mType;
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virtual ~daObj_Nougu_c();
int create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
const char* getResName();
int isDelete();
void setEnvTevColor();
void setRoomNo();
void setMtx();
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int getType() { return 0; }
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static dCcD_SrcSph mCcDSph;
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};
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STATIC_ASSERT(sizeof(daObj_Nougu_c) == 0xe30);
struct daObj_Nougu_HIOParam {
/* 0x0 */ f32 attention_offset;
/* 0x4 */ f32 gravity;
/* 0x8 */ f32 scale;
/* 0xC */ f32 shadow_size;
};
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class daObj_Nougu_Param_c {
public:
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virtual ~daObj_Nougu_Param_c() {}
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static const daObj_Nougu_HIOParam m;
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};
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#endif /* D_A_OBJ_NOUGU_H */