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tp/include/d/actor/d_a_obj_digholl.h
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#ifndef D_A_OBJ_DIGHOLL_H
#define D_A_OBJ_DIGHOLL_H
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#include "d/d_com_inf_game.h"
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/**
* @ingroup actors-objects
* @class daObjDigholl_c
* @brief Wolf Dig Place (Passage)
*
* @details
*
*/
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class daObjDigholl_c : public fopAc_ac_c {
public:
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int create();
~daObjDigholl_c();
int execute();
int draw();
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void onDigStart() { field_0x568 = 1; }
s16 getSceneNum() const { return field_0x56c; }
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private:
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/* 0x568 */ u8 field_0x568;
/* 0x569 */ u8 field_0x569;
/* 0x56A */ u8 field_0x56a;
/* 0x56B */ u8 field_0x56b;
/* 0x56C */ s16 field_0x56c;
/* 0x56E */ s16 field_0x56e;
}; // Size: 0x570
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#endif /* D_A_OBJ_DIGHOLL_H */