2021-03-28 22:49:05 +02:00
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#ifndef D_A_OBJ_DIGHOLL_H
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#define D_A_OBJ_DIGHOLL_H
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2024-10-10 07:29:58 -07:00
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#include "d/d_com_inf_game.h"
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2023-05-29 04:10:48 +02:00
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2024-05-29 01:49:10 -06:00
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/**
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* @ingroup actors-objects
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* @class daObjDigholl_c
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* @brief Wolf Dig Place (Passage)
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*
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* @details
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*
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*/
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2023-05-29 04:10:48 +02:00
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class daObjDigholl_c : public fopAc_ac_c {
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public:
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2025-11-30 14:23:42 -08:00
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int create();
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~daObjDigholl_c();
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int execute();
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int draw();
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2023-05-29 04:10:48 +02:00
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2024-10-24 20:47:02 -07:00
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void onDigStart() { field_0x568 = 1; }
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s16 getSceneNum() const { return field_0x56c; }
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2024-05-29 01:49:10 -06:00
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private:
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2023-05-29 04:10:48 +02:00
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/* 0x568 */ u8 field_0x568;
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/* 0x569 */ u8 field_0x569;
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/* 0x56A */ u8 field_0x56a;
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/* 0x56B */ u8 field_0x56b;
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/* 0x56C */ s16 field_0x56c;
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/* 0x56E */ s16 field_0x56e;
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}; // Size: 0x570
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2021-03-28 22:49:05 +02:00
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#endif /* D_A_OBJ_DIGHOLL_H */
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