/* 0x5AC */request_of_phase_process_classmPhaseReq;/**< Phase request used when creating the actor. */
/* 0x5B4 */J3DModel*mpModel;/**< Pointer to the Mini Freezard's model. */
/* 0x5B8 */mDoExt_invisibleModelmInvisibleModel;/**< Invisible model used for the Mini Freezard. */
/* 0x5C0 */Z2CreatureEnemymCreature;/**< Z2CreatureEnemy class used for playing sound effects. */
/* 0x664 */cXyzmUserWork;/**< ??? */
/* 0x670 */cXyzfield_0x670;/**< Appears unused. Set to current position on actor creation. */
/* 0x67C */cXyzfield_0x67c[4];/**< ??? */
/* 0x6AC */cXyzfield_0x6ac[4];/**< ??? */
/* 0x6DC */cXyzfield_0x6dc;/**< ??? */
/* 0x6E8 */cXyzfield_0x6e8;/**< ??? */
/* 0x6F4 */s32mActionMode;/**< Current action mode. */
/* 0x6F8 */s32mActionPhase;/**< Current phase of @ref mActionMode. */
/* 0x6FC */f32field_0x6fc;/**< ??? */
/* 0x700 */f32mRadiusBase;/**< Base radius value used by @ref mTgCoSph and @ref mAtSph. */
/* 0x704 */s16field_0x704;/**< ??? */
/* 0x706 */s16mAngleFromPlayer;/**< Angle the mini freezard is from the player. */
/* 0x708 */s16mLastWallHitAngle;/**< Angle of the last wall the mini freezard hit. */
/* 0x70C */s32field_0x70c;/**< ??? */
/* 0x710 */u8field_0x710;/**< ??? */
/* 0x711 */u8field_0x711;/**< ??? */
/* 0x712 */u8field_0x712;/**< ??? */
/* 0x713 */u8field_0x713;/**< ??? */
/* 0x714 */u8field_0x714;/**< ??? */
/* 0x715 */u8field_0x715;/**< ??? */
/* 0x716 */u8field_0x716;/**< ??? */
/* 0x717 */u8field_0x717;/**< ??? */
/* 0x718 */fopAc_ac_c*mpBlizzetaActor;/**< Pointer to Blizzeta's actor (if used). Used to figure out what the mini freezard's angle and positioning should be when Blizzeta is attacking with them. */
/* 0x71C */u32mParticleSet[3];/**< Particle set */
/* 0x728 */u8field_0x728[4];/**< ??? */
/* 0x72C */dBgS_AcchCirmAcchCir;/**< Checks for actor collision with background circles? */
/* 0x76C */dBgS_ObjAcchmObjAcch;/**< Checks for actor collision with background objects. */
/* 0x944 */dCcD_SttsmStts;/**< Track Mini Freezard collider status. */
/* 0x980 */dCcD_SphmTgCoSph;/**< Sphere collider used when Mini Freezard is attacked / pushed. */
/* 0xAB8 */dCcD_SphmAtSph;/**< Sphere collider used when Mini Freezard is attacking. */
/* 0xBF0 */dCcU_AtInfomAtInfo;/**< Tracks information when the Mini Freezard is attacked. */