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tp/include/d/actor/d_a_b_dre.h
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#ifndef D_A_B_DRE_H
#define D_A_B_DRE_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_uty.h"
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#include "Z2AudioLib/Z2Creature.h"
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/**
* @ingroup actors-enemies
* @class daB_DRE_c
* @brief Argorok (child actor?)
*
* @details Used in the City in the Sky dungeon boss fight.
*
*/
class daB_DRE_c : public fopEn_enemy_c {
public:
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void SetAnm(mDoExt_McaMorfSO*, int, int, f32, f32);
bool CameraSet();
void SetStopingCam();
void SetStopCam(cXyz, f32, f32, s16);
void SetCMoveCam(cXyz, f32, f32);
bool SetCMoveCam(cXyz, f32);
void SetEyeMoveCam(cXyz, f32, f32, s16, f32, f32);
void SetEyeMoveCam(cXyz, f32, f32, s16, f32);
void SetMoveCam(f32, f32);
void SetReleaseCam();
void CamAction2();
void DrAction2();
void CamAction();
void Action();
void DrAction();
void SoundChk();
int Execute();
void SpeedSet();
void BreathSet();
int Delete();
void setBaseMtx();
int create();
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inline int CreateHeap();
inline int Draw();
MtxP getMtx() { return mpModelMorf->getModel()->getAnmMtx(15); }
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/* 0x5AC */ u8 field_0x5AC[0x5B0 - 0x5AC];
/* 0x5B0 */ int mAnm;
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/* 0x5B4 */ u8 mDrMode;
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/* 0x5B5 */ u8 field_0x5b5;
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/* 0x5B6 */ u8 field_0x5b6;
/* 0x5B7 */ u8 mAction;
/* 0x5B8 */ u8 mCameraMode;
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/* 0x5B9 */ u8 field_0x5b9;
/* 0x5BA */ u8 field_0x5BA[0x5C8 - 0x5BA];
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/* 0x5C8 */ cXyz mCamCenter;
/* 0x5D4 */ cXyz mCamCenterTarget;
/* 0x5E0 */ cXyz mCamEye;
/* 0x5EC */ cXyz mCamEyeTarget;
/* 0x5F8 */ f32 mBlurRate;
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/* 0x5FC */ s16 field_0x5fc;
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/* 0x600 */ f32 mCamFovy;
/* 0x604 */ mDoExt_brkAnm* mpCoreBrk;
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/* 0x608 */ f32 field_0x608;
/* 0x60C */ u8 field_0x60C[0x610 - 0x60C];
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/* 0x610 */ f32 mTargetSpeedF;
/* 0x614 */ f32 mTargetSpeedY;
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/* 0x618 */ f32 field_0x618;
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/* 0x61C */ u32 mBreathEmtrIDs[4];
/* 0x62C */ s16 mTimers[5];
/* 0x636 */ u8 mHideModel;
/* 0x637 */ u8 mHideParts;
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/* 0x638 */ u8 field_0x638;
/* 0x63C */ request_of_phase_process_class mPhase;
/* 0x644 */ Z2CreatureEnemy mSound;
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/* 0x6E8 */ u32 mShadowKey;
/* 0x6EC */ mDoExt_McaMorfSO* mpModelMorf;
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/* 0x6F0 */ dBgS_AcchCir mAcchCir;
/* 0x730 */ dBgS_ObjAcch mAcch;
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/* 0x908 */ dCcU_AtInfo mAtInfo;
/* 0x92C */ u8 field_0x92c[0x930 - 0x92C];
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};
STATIC_ASSERT(sizeof(daB_DRE_c) == 0x930);
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#endif /* D_A_B_DRE_H */