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tp/include/d/actor/d_a_obj_fchain.h
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#ifndef D_A_OBJ_FCHAIN_H
#define D_A_OBJ_FCHAIN_H
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#include "f_op/f_op_actor_mng.h"
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class daObjFchain_shape_c : public J3DPacket {
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public:
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virtual void draw();
virtual ~daObjFchain_shape_c() {}
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};
/**
* @ingroup actors-objects
* @class daObjFchain_c
* @brief Wolf Chain Shackle
*
* @details
*
*/
class daObjFchain_c : public fopAc_ac_c {
public:
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int createHeap();
int create();
~daObjFchain_c();
void checkPlayerFoot(cXyz const*, cXyz const*, cXyz*);
void setGroundVec(cXyz*, f32);
int execute();
int draw();
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cXyz* getPos() { return field_0x694; }
csXyz* getAngle() { return field_0x8a4; }
J3DModelData* getModelData() { return mModelData; }
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private:
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/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModelData* mModelData;
/* 0x574 */ daObjFchain_shape_c mShape;
/* 0x584 */ s16 field_0x584;
/* 0x586 */ u16 field_0x586;
/* 0x588 */ s16 field_0x588;
/* 0x58C */ cXyz field_0x58c[22];
/* 0x694 */ cXyz field_0x694[22];
/* 0x79C */ cXyz field_0x79c[22];
/* 0x8A4 */ csXyz field_0x8a4[22];
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};
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STATIC_ASSERT(sizeof(daObjFchain_c) == 0x928);
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#endif /* D_A_OBJ_FCHAIN_H */