2021-03-28 22:49:05 +02:00
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#ifndef D_A_OBJ_PROP_H
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#define D_A_OBJ_PROP_H
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2024-10-10 07:29:58 -07:00
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#include "d/d_com_inf_game.h"
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2023-05-24 09:47:19 +02:00
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2024-05-29 01:49:10 -06:00
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/**
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* @ingroup actors-objects
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* @class daObjProp_c
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* @brief City in the Sky Propeller?
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*
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* @details
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*
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*/
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2024-02-08 13:35:24 +01:00
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class daObjProp_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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/* 80CB51F8 */ daObjProp_c();
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2024-02-08 13:35:24 +01:00
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/* 80CB5234 */ virtual ~daObjProp_c();
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/* 80CB52B4 */ bool createHeap();
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/* 80CB5334 */ int create();
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/* 80CB5408 */ int Delete();
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/* 80CB543C */ int draw();
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/* 80CB54A0 */ int execute();
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/* 80CB54E4 */ void init();
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/* 80CB54F4 */ void setModelMtx();
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u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
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u32 getArg_0() { return fopAcM_GetParamBit(this, 4, 4); }
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2024-05-29 01:49:10 -06:00
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private:
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ u8 mArg;
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};
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2024-06-10 01:34:52 -06:00
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2024-05-29 01:49:10 -06:00
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STATIC_ASSERT(sizeof(daObjProp_c) == 0x57C);
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2021-03-28 22:49:05 +02:00
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#endif /* D_A_OBJ_PROP_H */
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