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ss/include/MSL_C/math.h
2024-05-24 14:37:17 +01:00

124 lines
2.9 KiB
C

#ifndef MSL_MATH_H_
#define MSL_MATH_H_
#include "MSL_C/MSL_Common/Src/float.h"
#define NAN (*(float *)__float_nan)
#define HUGE_VALF (*(float *)__float_huge)
#define M_PI 3.14159265358979323846f
#define DEG_TO_RAD(degrees) (degrees * (M_PI / 180.0f))
#ifdef __cplusplus
extern "C" {
#endif
int abs(int);
int labs(int);
double acos(double);
float acosf(float);
double asin(double);
double atan(double);
double atan2(double, double);
double ceil(double);
double copysign(double, double);
double cos(double);
float cosf(float);
double exp(double);
double ceil(double);
float ceilf(float);
double frexp(double, int *);
double ldexp(double, int);
double modf(double, double *);
double pow(double, double);
double sin(double);
float sinf(float);
double tan(double);
float tanf(float);
double floor(double);
float floorf(float);
double fmod(double, double);
float fmodf(float, float);
float fmodff(float, float *);
extern float __fabsf(float);
inline double fabs(double f) {
return __fabs(f);
}
inline double fabsf2(float f) {
return __fabsf(f);
}
inline float fabsf(float f) {
return fabsf2(f);
}
inline float fmodf(float f1, float f2) {
return fmod(f1, f2);
}
inline float modff(float x, float *iptr) {
float frac;
double intg;
frac = modf((double)x, &intg);
*iptr = intg;
return frac;
}
inline double sqrt_step(double tmpd, float mag) {
return tmpd * 0.5 * (3.0 - mag * (tmpd * tmpd));
}
extern inline float sqrtf(float x) {
const double _half = .5;
const double _three = 3.0;
volatile float y;
if (x > 0.0f) {
double guess = __frsqrte((double)x); // returns an approximation to
guess = _half * guess * (_three - guess * guess * x); // now have 12 sig bits
guess = _half * guess * (_three - guess * guess * x); // now have 24 sig bits
guess = _half * guess * (_three - guess * guess * x); // now have 32 sig bits
y = (float)(x * guess);
return y;
}
return x;
}
extern inline double sqrt(double x) {
if (x > 0.0) {
double guess = __frsqrte(x); /* returns an approximation to */
guess = .5 * guess * (3.0 - guess * guess * x); /* now have 8 sig bits */
guess = .5 * guess * (3.0 - guess * guess * x); /* now have 16 sig bits */
guess = .5 * guess * (3.0 - guess * guess * x); /* now have 32 sig bits */
guess = .5 * guess * (3.0 - guess * guess * x); /* now have > 53 sig bits */
return x * guess;
} else if (x == 0) {
return 0;
} else if (x) {
return NAN;
}
return HUGE_VALF;
}
inline float atan2f(float y, float x) {
return (float)atan2(y, x);
}
// these are duplicated due to sinf/cosf having a symbol, but
// still being used as inlines elsewhere
inline float i_sinf(float x) {
return sin(x);
}
inline float i_cosf(float x) {
return cos(x);
}
#ifdef __cplusplus
};
#endif
#endif