mirror of
https://github.com/encounter/ss.git
synced 2026-03-30 11:38:52 -07:00
57 lines
3.1 KiB
C++
57 lines
3.1 KiB
C++
#ifndef S_STATEMETHOD_H
|
|
#define S_STATEMETHOD_H
|
|
|
|
#include <s/s_StateInterfaces.hpp>
|
|
|
|
// Note: Ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
|
|
// See include/s/README.txt for changes made
|
|
|
|
/// @brief A class that handles state execution and transition.
|
|
/// @details [Presumably, sStateMethod_c actually means "methods for state interaction", or something like that].
|
|
/// @ingroup state
|
|
class sStateMethod_c : public sStateMethodIf_c {
|
|
public:
|
|
/**
|
|
* @brief Constructs a new sStateMethod_c instance.
|
|
*
|
|
* @param checker The state checker to use.
|
|
* @param factory The state factory to use.
|
|
* @param initialState The initial state ID of this instance.
|
|
*/
|
|
sStateMethod_c(sStateIDChkIf_c &checker, sStateFctIf_c &factory, const sStateIDIf_c &initialState);
|
|
virtual ~sStateMethod_c(); ///< Destroys the sStateMethod_c instance.
|
|
|
|
virtual void initializeStateMethod(); ///< @copydoc sStateMgrIf_c::initializeState
|
|
virtual void executeStateMethod(); ///< @copydoc sStateMgrIf_c::executeState
|
|
virtual void finalizeStateMethod(); ///< @copydoc sStateMgrIf_c::finalizeState
|
|
virtual void changeStateMethod(const sStateIDIf_c &newStateID); ///< @copydoc sStateMgrIf_c::changeState
|
|
virtual void refreshStateMethod() { mRefreshStateMethod = true; } ///< @copydoc sStateMgrIf_c::refreshState
|
|
virtual sStateIf_c *getState() const { return mpState; } ///< @copydoc sStateMgrIf_c::getState
|
|
virtual const sStateIDIf_c *getNewStateID() const { return mpNewStateID; } ///< @copydoc sStateMgrIf_c::getNewStateID
|
|
virtual const sStateIDIf_c *getStateID() const { return mpStateID; } ///< @copydoc sStateMgrIf_c::getStateID
|
|
virtual const sStateIDIf_c *getOldStateID() const { return mpOldStateID; } ///< @copydoc sStateMgrIf_c::getOldStateID
|
|
|
|
virtual int initializeStateLocalMethod() = 0; ///< Performs the actual state initialization.
|
|
virtual void executeStateLocalMethod() = 0; ///< Performs the actual state execution.
|
|
virtual void finalizeStateLocalMethod() = 0; ///< Performs the actual state termination.
|
|
virtual void changeStateLocalMethod(const sStateIDIf_c &newStateID) = 0; ///< Performs the actual state transition.
|
|
|
|
protected:
|
|
sStateIDChkIf_c &mpStateChk; ///< @unused The state checker to use.
|
|
sStateFctIf_c &mpStateFct; ///< The state factory which produces the state holder.
|
|
|
|
bool mInitFinalizeLock; ///< A lock to ensure ::initializeStateMethod and ::finalizeStateMethod are not called recursively.
|
|
bool mExecutionLock; ///< A lock to ensure ::executeStateMethod is not called recursively.
|
|
bool mIsValid; ///< If the state holder contains a valid state ID.
|
|
bool mStateChanged; ///< If the current state has changed during execution.
|
|
bool mRefreshStateMethod; ///< True, if after a state transition, the state should be executed again.
|
|
|
|
const sStateIDIf_c *mpNewStateID; ///< The next state ID.
|
|
const sStateIDIf_c *mpOldStateID; ///< The previous state ID.
|
|
const sStateIDIf_c *mpStateID; ///< The current state ID.
|
|
|
|
sStateIf_c *mpState; ///< The current state holder.
|
|
};
|
|
|
|
#endif
|