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elijah-thomas774 e7a7f794d4 Progress
2024-06-09 23:46:43 -04:00

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C++

#ifndef EGG_VECTOR_H
#define EGG_VECTOR_H
#include "MSL_C/float.h"
#include "egg/math/eggMath.h"
#include <common.h>
#include <nw4r/math.h>
namespace EGG {
struct Vector3f : public nw4r::math::VEC3 {
Vector3f() {} // __ct__Q23EGG8Vector3fFv
Vector3f(f32 fx, f32 fy, f32 fz) : VEC3(fx, fy, fz) {} // __ct__Q23EGG8Vector3fFfff
// ~Vector3f() {}
f32 &operator()(int i) { // __cl__Q23EGG8Vector3fFi
return ((f32 *)this)[i];
}
Vector3f operator*(f32 f) const { // __ml__Q23EGG8Vector3fCFf
return Vector3f(x * f, y * f, z * f);
}
friend Vector3f operator*(f32 f, const Vector3f &v) {
return v.operator*(f);
}
Vector3f operator+(const Vector3f &v) { // __pl__Q23EGG8Vector3fCFRCQ23EGG8Vector3f
return Vector3f(x + v.x, y + v.y, z + v.z);
}
Vector3f &operator+=(const Vector3f &v) { // __apl__Q23EGG8Vector3fFRCQ23EGG8Vector3f
x += v.x;
y += v.y;
z += v.z;
return *this;
}
Vector3f operator-() const { // __mi__Q23EGG8Vector3fCFv
return Vector3f(-1.0f * x, -1.0f * y, -1.0f * z);
}
Vector3f operator-(const Vector3f &v) { // __mi__Q23EGG8Vector3fCFRCQ23EGG8Vector3f
return Vector3f(x - v.x, y - v.y, z - v.z);
}
Vector3f &operator-=(const Vector3f &v) { // __ami__Q23EGG8Vector3fFRCQ23EGG8Vector3f
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}
Vector3f &operator*=(f32 f) { // __amu__Q23EGG8Vector3fFf
multScalar(f);
return *this;
}
Vector3f operator/(f32 f) const { // __dv__Q23EGG8Vector3fCFf
return Vector3f(x / f, y / f, z / f);
}
Vector3f &operator/=(f32 f) { // __adv__Q23EGG8Vector3fCFf // assumed
divScalar(f);
return *this;
}
bool operator!=(const Vector3f &v) { // __ne__Q23EGG8Vector3fCFRCQ23EGG8Vector3f
return x != v.x || y != v.y || z != v.z;
}
/* 8049bcc0 */ f32 normalise();
/* 8049bd50 */ f32 setLength(const Vector3f &src, f32 len);
/* 8049be10 */ f32 setLength(f32 len);
void multScalar(f32 f) {
x *= f;
y *= f;
z *= f;
}
void divScalar(f32 f) {
multScalar(1.0f / f);
}
f32 dot(const Vector3f &v) const { // dot__Q23EGG8Vector3fCFRCQ23EGG8Vector3f
return x * v.x + y * v.y + z * v.z;
}
Vector3f cross(const Vector3f &b) const { // cross__Q23EGG8Vector3fCFRCQ23EGG8Vector3f
f32 _x = (y * b.z) - (z * b.y);
f32 _y = (z * b.x) - (x * b.z);
f32 _z = (x * b.y) - (y * b.x);
return Vector3f(_x, _y, _z);
}
f32 squaredLength() const {
return (x * x + y * y + z * z);
}
f32 length() const {
return Math<f32>::sqrt(squaredLength());
}
void set(f32 fx, f32 fy, f32 fz) {
x = fx;
y = fy;
z = fz;
}
/* 80674c30 */ static const Vector3f zero;
/* 80674c3c */ static const Vector3f ex;
/* 80674c48 */ static const Vector3f ey;
/* 80674c54 */ static const Vector3f ez;
};
struct Vector2f : nw4r::math::VEC2 {
inline Vector2f() {}
Vector2f(f32 fx, f32 fy) : VEC2(fx, fy) {}
inline ~Vector2f() {}
public:
/* 805767c0 */ static const Vector2f zero;
/* 805767c8 */ static const Vector2f ex;
/* 805767d0 */ static const Vector2f ey;
Vector2f operator-(const Vector2f &v) {
return Vector2f(x - v.x, y - v.y);
}
};
struct Vector3s {
s16 x, y, z;
public:
Vector3s(s16 sx, s16 sy, s16 sz) {
x = sx;
y = sy;
z = sz;
}
/* 805767d8 */ static const Vector3s zero;
/* 805767e0 */ static const Vector3s ex;
/* 805767e8 */ static const Vector3s ey;
/* 805767f0 */ static const Vector3s ez;
};
} // namespace EGG
#endif