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74e69e9c7e
* Rename stcoli functions * Add gen_compile_commands.py script * Add shebang * gen_compile_commands: pretend to be GCC * Separately compilable game headers * Separately compilable system dolphin headers * Remove stcoli changes from this PR * Fix EOF newlines
60 lines
1.3 KiB
C
60 lines
1.3 KiB
C
#ifndef _DOLPHIN_OSTHREAD_H_
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#define _DOLPHIN_OSTHREAD_H_
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#include <dolphin/OSContext.h>
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typedef s32 OSPriority;
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struct OSThread;
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struct OSMutex;
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struct OSMutexQueue;
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typedef struct OSThread OSThread;
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typedef struct OSThreadQueue
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{
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struct OSThread *head;
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struct OSThread *tail;
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} OSThreadQueue;
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typedef struct OSThreadLink
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{
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struct OSThread *next;
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struct OSThread *prev;
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} OSThreadLink;
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typedef struct OSMutexQueue
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{
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struct OSMutex *head;
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struct OSMutex *tail;
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} OSMutexQueue;
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typedef struct OSMutexLink
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{
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struct OSMutex *next;
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struct OSMutex *prev;
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} OSMutexLink;
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typedef struct OSThread
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{
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/*0x000*/ struct OSContext context;
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/*0x2C8*/ u16 state;
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/*0x2CA*/ u16 attr;
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/*0x2CC*/ s32 suspend;
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/*0x2D0*/ OSPriority priority;
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/*0x2D4*/ OSPriority base;
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/*0x2D8*/ void *val;
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/*0x2DC*/ struct OSThreadQueue *queue;
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/*0x2E0*/ struct OSThreadLink link;
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/*0x2E8*/ struct OSThreadQueue queueJoin;
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/*0x2F0*/ struct OSMutex *mutex;
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/*0x2F4*/ struct OSMutexQueue queueMutex;
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/*0x2FC*/ struct OSThreadLink linkActive;
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/*0x304*/ u8 *stackBase;
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/*0x308*/ u32 *stackEnd;
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} OSThread;
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void OSWakeupThread(OSThreadQueue *queue);
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#endif
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