* start decompiling sprite.s
* fail to match func_800700D8
* dump some data
* label strings
* dump weird Japanese stuff
* decompile g_something_with_sprites
* small cleanup
* decompile more of sprite.s
* decompile more of sprite.s
* hmmm...
* start decompiling mathutil.s
* some mathutil labeling
* tabs to spaces
* label more of mathutil
* decompile func_80008458
* match func_80008538 with stupid asm hacks
* more asm hacks
* decompile unkFunc80008870
* decompile more of mathutil
* decompile unkFunc80008D30
* finish decompiling mathutil.s
* func_00004A58 fake match
* label more of mathutil.c
* clean up ldscript
* start decompiling avdisp.s
* match load_gma
* decompile more of avdisp.s; issues with func_8008E2D0
* decompile func_8008D788 and match func_8008E2D0
* decompile more of avdisp.s
* decompile more of avdisp.c
* decompile func_8008F1E8
* migrate data and decompile more of avdisp.s
* decompile func_8008FC4C
* match func_8008E698
* decompile more of avdisp.s
* minor labeling
* initial work on func_80090524
* get func_80090524 a little closer
* give up on func_80090524
* finish decompiling avdisp.s
* minor labeling/cleanup
* more cleanup
* more labeling