ComplexPlane
85e42eb3ec
Labels. Mostly related to physics and animation. ( #18 )
...
* Rename stcoli functions
* Add gen_compile_commands.py script
* Add shebang
* gen_compile_commands: pretend to be GCC
* Separately compilable game headers
* Separately compilable system dolphin headers
* Work in progress starting stcoli.c
* Partially label PhysicsBall type
And some stcoli funcs
* Stcoli labelling
* Add Vec2d type
* Collision body labels
* StageGoal labels
* More goal labels
* gen_compile_commands.py: Prefer nonmatching C to matching asm
* sda2-^>_SDA2_BASE_ in stcoli.s
* Match first stcoli function (dol not matching atm though)
* Fix float literals (still not OK)
* gen_compile_commands.py absolute paths (needed on Linux?)
* gen_compile_commands.py fixes
- Export absolute paths, even on Linux
- Add some defines so more C code is exposed for clangd
- Remove extraneous spaces in output
- Executable bit
* Executable bit
* stcoli: match function 2 (meshcoli_grid_lookup())
Didn't fix asm/float literals though
* Small refactor fixes
* First 2 stcoli functions OK
* PhysicsBall labels
* Decompile stcoli_sub03
DOL not matching again though...
* Fix stcoli.s sdata2 alignment after stcoli.c's
* Stcoli func labels
* Format somewhat more reasonably
* Decompile stcoli_sub04
* Decompile stcoli_sub05
Small stcoli_sub05 cleanup
static.lcf
* Labelling
Labelling
Labelling
Labelling
Labelling
* Coli struct labels
* Decompile collide_ball_with_tri_verts
* Decompile collide_ball_with_tri_vert
* Small labels
* Move vec mag sq function to mathutil.h
* Decompile collide_ball_with_rect
* More labels
* Even more labels
* Decompile collide_ball_with_cylinder
Cleanup
* Correct mathutil ifdefs
* Decompile collide_ball_with_circle
* Format
* Labels
* Decompile g_collide_ball_with_sphere
* Decompile g_collide_ball_with_cone
* Little labelling
* Update static.lcf
* PhysicsBall labels
* hit -> plane
* PhysicsBall docs
* Add .clang-format
Not everything follows this but it's generally close to the observed
style
* Rename, and tidy unused stack vars
* Misc
* Remove duplicate ColiRect type
* Label check_ball_in_goal()
* Rename stagedef itemgroupo init pos/rot
* Decompile collide_ball_with_plane (woo)
This function was an extremely tough one, probably harder than all the
previous stcoli funcs combined. Lots of playing around with
combining/splitting temps that may be Vec's or individual temps.
Remove thing
* Document collide_ball_with_plane
* Reword some collide_ball_with_plane docs
* f32 -> float
* accel -> gravityAccel
* Decompile test_line_intersects_rect
* Decompile stcoli_sub15
* Clean up stcoli_sub15 a little
* RaycastHit result
* Renames
* MovableStagePart -> Itemgroup
* stcoli raycast renames
* ItemgroupInfo field labels
* Decompile raycast_stage_down()
* Clean up raycast_stage_down()
* Label bonus_wave_raycast_down()
* Fix bonus_wave_raycast_down() return type
asdf
* Decompile raycast_tri()
* Cleanup raycast_tri()
* Skip raycast_cone(), decompile raycast_sphere()
* Decompile raycast_cylinder()
* .clang-format
* Freecam stub
* 32-byte align dvd read buffers
* Working freecam
* Rename some stagedef stuff
* More stagedef renames
* Stage object labels
* Slight freecam improvements
* Remove nonmatching code
* Label GMA stuff
* Keyframe labels
* Bg model stuff
* Fix stcoli shiftability
* Bg model animation labels
* Bg anim labels again
* Stuff
* Fix wrong label
* The great itemgroup rename
* More consistent .gitignore
* Undo erroneous labels in input.c
* Fix newline
* Label tevutil function names
* GX enums
* Propagate tevutil.h include
* Remove unnecessary tevutil includes
* Tevutil function signatures
* Fix GXSetFog_cached arg order
* Format tevutil.h
* GXSetCullMode checkpoint
* Finish GXSetCullMode enum labels
* Fix enum, update .gitignore
* Itemgroup -> AnimGroup rename pt1
* animgroup -> anim_group
* Fix
* Fix aniimGroup
* Sampler label
* Avdisp checkpoint
* More avdisp label
* More avdisp
Fog
* build_tev_material checkpoint
checkpoint
checkpoint
* Restore matching
* avdisp checkpoint
* Renames
* Label some GMA shape flags
* Propagate GXSetBlendMode_cached
* Propagate GXSetTevSwapMode
* Propagate GXSetFog
* Tev material setup funcs
* Propagate GXSetTevColorIn
* Propagate GXSetTevAlphaIn
* Propagate GXSetTevColor/AlphaOp
* Propagate GXSetTevOrder
* Propagate GXLoadTexObj_cached
* Rematch
* Sampler -> TevStageDesc
* More tev-related labels
* Yes this is probably the unlit flag
* TevMaterialCache-related labels
* Rematch
* Document extra disp lists
* GMA header and flags
* Idk
* Stuff
* More stuff
* Tev post mul/add labels
* Idk
* Draw func labels
* GMA docs
* Layer funcs
* Color/alpha in
* Rematch
* Quick comment remove
* Fix couple function names
* Fix tev layer flag names
* Fix tev layer flags again
* Fix Dolphin includes
* Fix check_ball_entered_goal
* Remove unnecessary stcoli include
2022-04-17 16:02:56 -05:00