camthesaxman
e9c56c40c9
decompile code_0.s ( #23 )
...
* start decompiling code_0.s
* decompile more of code_0.s
* remove dump file
* decompile more of code_0.s
* decompile more of code_0.s
* finish decompiling code_0.s
* damn tabs
* cleanup
* more labeling
* rename code_0_2.c to light.c
* migrate code_0.s .sbss variables
* migrate more data from code_0.s
* rename code_0.c to frustum.c
* more labeling
* dump remaining .data section from code_0.s
2022-04-24 19:37:04 -05:00
ComplexPlane
cbe20cee10
More avdisp-related labels ( #22 )
...
* zMode -> gxCache
* More polydisp labels
* The usual
The usual
* Trying to figure out func_8008D6D4
* Color labels
* More avdisp color stuff
* Implement set_tev_material_ambient_colors() in C
* Fix mot_ape.c after merge
2022-04-21 19:14:47 -04:00
camthesaxman
3741f2e85e
labeling
2022-04-20 22:25:34 -05:00
ComplexPlane
85e42eb3ec
Labels. Mostly related to physics and animation. ( #18 )
...
* Rename stcoli functions
* Add gen_compile_commands.py script
* Add shebang
* gen_compile_commands: pretend to be GCC
* Separately compilable game headers
* Separately compilable system dolphin headers
* Work in progress starting stcoli.c
* Partially label PhysicsBall type
And some stcoli funcs
* Stcoli labelling
* Add Vec2d type
* Collision body labels
* StageGoal labels
* More goal labels
* gen_compile_commands.py: Prefer nonmatching C to matching asm
* sda2-^>_SDA2_BASE_ in stcoli.s
* Match first stcoli function (dol not matching atm though)
* Fix float literals (still not OK)
* gen_compile_commands.py absolute paths (needed on Linux?)
* gen_compile_commands.py fixes
- Export absolute paths, even on Linux
- Add some defines so more C code is exposed for clangd
- Remove extraneous spaces in output
- Executable bit
* Executable bit
* stcoli: match function 2 (meshcoli_grid_lookup())
Didn't fix asm/float literals though
* Small refactor fixes
* First 2 stcoli functions OK
* PhysicsBall labels
* Decompile stcoli_sub03
DOL not matching again though...
* Fix stcoli.s sdata2 alignment after stcoli.c's
* Stcoli func labels
* Format somewhat more reasonably
* Decompile stcoli_sub04
* Decompile stcoli_sub05
Small stcoli_sub05 cleanup
static.lcf
* Labelling
Labelling
Labelling
Labelling
Labelling
* Coli struct labels
* Decompile collide_ball_with_tri_verts
* Decompile collide_ball_with_tri_vert
* Small labels
* Move vec mag sq function to mathutil.h
* Decompile collide_ball_with_rect
* More labels
* Even more labels
* Decompile collide_ball_with_cylinder
Cleanup
* Correct mathutil ifdefs
* Decompile collide_ball_with_circle
* Format
* Labels
* Decompile g_collide_ball_with_sphere
* Decompile g_collide_ball_with_cone
* Little labelling
* Update static.lcf
* PhysicsBall labels
* hit -> plane
* PhysicsBall docs
* Add .clang-format
Not everything follows this but it's generally close to the observed
style
* Rename, and tidy unused stack vars
* Misc
* Remove duplicate ColiRect type
* Label check_ball_in_goal()
* Rename stagedef itemgroupo init pos/rot
* Decompile collide_ball_with_plane (woo)
This function was an extremely tough one, probably harder than all the
previous stcoli funcs combined. Lots of playing around with
combining/splitting temps that may be Vec's or individual temps.
Remove thing
* Document collide_ball_with_plane
* Reword some collide_ball_with_plane docs
* f32 -> float
* accel -> gravityAccel
* Decompile test_line_intersects_rect
* Decompile stcoli_sub15
* Clean up stcoli_sub15 a little
* RaycastHit result
* Renames
* MovableStagePart -> Itemgroup
* stcoli raycast renames
* ItemgroupInfo field labels
* Decompile raycast_stage_down()
* Clean up raycast_stage_down()
* Label bonus_wave_raycast_down()
* Fix bonus_wave_raycast_down() return type
asdf
* Decompile raycast_tri()
* Cleanup raycast_tri()
* Skip raycast_cone(), decompile raycast_sphere()
* Decompile raycast_cylinder()
* .clang-format
* Freecam stub
* 32-byte align dvd read buffers
* Working freecam
* Rename some stagedef stuff
* More stagedef renames
* Stage object labels
* Slight freecam improvements
* Remove nonmatching code
* Label GMA stuff
* Keyframe labels
* Bg model stuff
* Fix stcoli shiftability
* Bg model animation labels
* Bg anim labels again
* Stuff
* Fix wrong label
* The great itemgroup rename
* More consistent .gitignore
* Undo erroneous labels in input.c
* Fix newline
* Label tevutil function names
* GX enums
* Propagate tevutil.h include
* Remove unnecessary tevutil includes
* Tevutil function signatures
* Fix GXSetFog_cached arg order
* Format tevutil.h
* GXSetCullMode checkpoint
* Finish GXSetCullMode enum labels
* Fix enum, update .gitignore
* Itemgroup -> AnimGroup rename pt1
* animgroup -> anim_group
* Fix
* Fix aniimGroup
* Sampler label
* Avdisp checkpoint
* More avdisp label
* More avdisp
Fog
* build_tev_material checkpoint
checkpoint
checkpoint
* Restore matching
* avdisp checkpoint
* Renames
* Label some GMA shape flags
* Propagate GXSetBlendMode_cached
* Propagate GXSetTevSwapMode
* Propagate GXSetFog
* Tev material setup funcs
* Propagate GXSetTevColorIn
* Propagate GXSetTevAlphaIn
* Propagate GXSetTevColor/AlphaOp
* Propagate GXSetTevOrder
* Propagate GXLoadTexObj_cached
* Rematch
* Sampler -> TevStageDesc
* More tev-related labels
* Yes this is probably the unlit flag
* TevMaterialCache-related labels
* Rematch
* Document extra disp lists
* GMA header and flags
* Idk
* Stuff
* More stuff
* Tev post mul/add labels
* Idk
* Draw func labels
* GMA docs
* Layer funcs
* Color/alpha in
* Rematch
* Quick comment remove
* Fix couple function names
* Fix tev layer flag names
* Fix tev layer flags again
* Fix Dolphin includes
* Fix check_ball_entered_goal
* Remove unnecessary stcoli include
2022-04-17 16:02:56 -05:00
camthesaxman
7245b46c74
decompile info.s ( #11 )
...
* start decompiling info.s
* decompile ev_info_main
* decompile more of info.s
* finish decompiling info.s
* clean up code
2022-01-30 19:51:45 -06:00
camthesaxman
26eeb5f717
decompile code_1.s ( #10 )
2022-01-29 10:28:32 -06:00
camthesaxman
dd7dbc7402
use .4byte whenever possible
2022-01-28 18:45:20 -06:00
camthesaxman
3e015e3c6d
fix some shiftability issues
2022-01-27 22:14:34 -06:00
camthesaxman
9362b4c89d
add test recipe and fix up some lwzu instructions
2022-01-27 20:50:36 -06:00
camthesaxman
039ac0e1f5
remove hardcoded _SDA2_BASE_ in assembly files
2022-01-26 19:35:57 -06:00
camthesaxman
4e98f9c0e7
more renaming and decompile dsp.s
2022-01-16 11:47:15 -06:00
camthesaxman
281d4e5c5b
labeling
2022-01-15 20:39:45 -06:00
camthesaxman
4dbc9270eb
some adv.c cleanup
2022-01-14 18:48:50 -06:00
camthesaxman
aa9bb62ca3
add NAOMIOBJ_MODEL macro and add model IDs for common.gma
2022-01-02 21:59:20 -06:00
camthesaxman
4a452787ce
more nl2ngc.c labeling
2021-12-26 22:02:43 -06:00
camthesaxman
69ff7f65be
remove all remaining hardcoded pointers
2021-12-22 21:34:57 -06:00
camthesaxman
51bd330969
remove some hardcoded pointers
2021-12-22 17:56:40 -06:00
camthesaxman
d69cf621b6
build rel files ( #6 )
...
* initial work on reldisasm
* super janky WIP elf2rel tool finally produces a matching file
* build mkbe.sel_stage.rel
* decompile mkbe.sel_stage.rel
* oops
* accentally broke dependencies
* disassemble mkbe.rel_mini_pilot.rel
* refactor elf2dol
* disassemble mkbe.option.rel
* disassemble mkbe.rel_mini_bowling.rel
* disassemble mkbe.rel_mini_race.rel
* disassemble mkbe.test_mode.rel
* disassemble mkbe.sel_ngc.rel
* disassemble mkbe.rel_mini_fight.rel
* disassemble mkbe.rel_mini_billiards.rel
* disassemble mkbe.rel_mini_golf.rel
2021-12-20 22:09:56 -06:00
camthesaxman
ad7ef2b1ae
label bitmap.c and some more of avdisp.c
2021-12-15 00:35:17 -06:00
camthesaxman
bb8a6ada41
decompile more of input.s
2021-12-09 22:45:25 -06:00
camthesaxman
f8c6faa971
split out camera.h header and label some more
2021-11-21 20:12:05 -06:00
camthesaxman
e36aeb6a03
finish decompiling camera.s
2021-11-21 16:09:19 -06:00