Files
rust-sdl2/examples/game_controller.rs
T
2015-09-03 14:10:37 +01:00

69 lines
2.2 KiB
Rust

extern crate sdl2;
fn main() {
let sdl_context = sdl2::init().unwrap();
let game_controller_subsystem = sdl_context.game_controller().unwrap();
let available =
match game_controller_subsystem.num_joysticks() {
Ok(n) => n,
Err(e) => panic!("can't enumerate joysticks: {}", e),
};
println!("{} joysticks available", available);
let mut controller = None;
// Iterate over all available joysticks and look for game
// controllers.
for id in 0..available {
if game_controller_subsystem.is_game_controller(id) {
println!("Attempting to open controller {}", id);
match game_controller_subsystem.open(id) {
Ok(c) => {
// We managed to find and open a game controller,
// exit the loop
println!("Success: opened \"{}\"", c.name());
controller = Some(c);
break;
},
Err(e) => println!("failed: {:?}", e),
}
} else {
println!("{} is not a game controller", id);
}
}
let controller =
match controller {
Some(c) => c,
None => panic!("Couldn't open any controller"),
};
println!("Controller mapping: {}", controller.mapping());
for event in sdl_context.event_pump().unwrap().wait_iter() {
use sdl2::event::Event;
match event {
Event::ControllerAxisMotion{ axis, value: val, .. } => {
// Axis motion is an absolute value in the range
// [-32768, 32767]. Let's simulate a very rough dead
// zone to ignore spurious events.
let dead_zone = 10000;
if val > dead_zone || val < -dead_zone {
println!("Axis {:?} moved to {}", axis, val);
}
}
Event::ControllerButtonDown{ button, .. } =>
println!("Button {:?} down", button),
Event::ControllerButtonUp{ button, .. } =>
println!("Button {:?} up", button),
Event::Quit{..} => break,
_ => (),
}
}
}