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https://github.com/encounter/rust-sdl2.git
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81 lines
2.3 KiB
Rust
81 lines
2.3 KiB
Rust
extern crate sdl2;
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use sdl2::pixels::Color;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::video::Window;
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use sdl2::rect::Rect;
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use std::time::Duration;
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const WINDOW_WIDTH : u32 = 800;
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const WINDOW_HEIGHT : u32 = 600;
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#[derive(Clone, Copy)]
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enum Gradient {
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Red,
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Cyan,
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Green,
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Blue,
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White
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}
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fn set_window_gradient(window: &mut Window, event_pump: &sdl2::EventPump, gradient: Gradient) {
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let mut surface = window.surface(event_pump).unwrap();
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for i in 0 .. (WINDOW_WIDTH / 4) {
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let c : u8 = 255 - (i as u8);
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let i = i as i32;
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let color = match gradient {
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Gradient::Red => Color::RGB(c, 0, 0),
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Gradient::Cyan => Color::RGB(0, c, c),
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Gradient::Green => Color::RGB(0, c, 0),
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Gradient::Blue => Color::RGB(0, 0, c),
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Gradient::White => Color::RGB(c, c, c),
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};
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surface.fill_rect(Rect::new(i*4, 0, 4, WINDOW_HEIGHT), color).unwrap();
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}
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surface.finish().unwrap();
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}
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fn next_gradient(gradient: Gradient) -> Gradient {
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use Gradient::*;
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match gradient {
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Red => Cyan,
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Cyan => Green,
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Green => Blue,
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Blue => White,
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White => Red,
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}
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}
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pub fn main() {
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let mut window = video_subsystem.window("rust-sdl2 demo: No Renderer", WINDOW_WIDTH, WINDOW_HEIGHT)
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.position_centered()
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.build()
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.unwrap();
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let mut event_pump = sdl_context.event_pump().unwrap();
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let mut current_gradient = Gradient::Red;
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set_window_gradient(&mut window, &event_pump, current_gradient);
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'running: loop {
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let mut keypress : bool = false;
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit {..} | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
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break 'running
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},
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Event::KeyDown { repeat: false, .. } => {
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keypress = true;
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},
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_ => {}
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}
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}
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if keypress {
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current_gradient = next_gradient(current_gradient);
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set_window_gradient(&mut window, &event_pump, current_gradient);
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}
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
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}
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}
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