mirror of
https://github.com/encounter/rust-sdl2.git
synced 2026-03-30 11:37:10 -07:00
76 lines
2.1 KiB
Rust
76 lines
2.1 KiB
Rust
extern crate sdl2;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::PixelFormatEnum;
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use sdl2::rect::Rect;
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pub fn main() -> Result<(), String> {
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let sdl_context = sdl2::init()?;
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let video_subsystem = sdl_context.video()?;
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let window = video_subsystem
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.window("rust-sdl2 demo: Video", 800, 600)
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.position_centered()
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.opengl()
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.build()
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.map_err(|e| e.to_string())?;
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let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
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let texture_creator = canvas.texture_creator();
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let mut texture = texture_creator
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.create_texture_streaming(PixelFormatEnum::IYUV, 256, 256)
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.map_err(|e| e.to_string())?;
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// Create a U-V gradient
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texture.with_lock(None, |buffer: &mut [u8], pitch: usize| {
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// `pitch` is the width of the Y component
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// The U and V components are half the width and height of Y
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let w = 256;
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let h = 256;
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// Set Y (constant)
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for y in 0..h {
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for x in 0..w {
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let offset = y * pitch + x;
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buffer[offset] = 128;
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}
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}
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let y_size = pitch * h;
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// Set U and V (X and Y)
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for y in 0..h / 2 {
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for x in 0..w / 2 {
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let u_offset = y_size + y * pitch / 2 + x;
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let v_offset = y_size + (pitch / 2 * h / 2) + y * pitch / 2 + x;
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buffer[u_offset] = (x * 2) as u8;
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buffer[v_offset] = (y * 2) as u8;
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}
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}
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})?;
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canvas.clear();
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canvas.copy(&texture, None, Some(Rect::new(100, 100, 256, 256)))?;
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canvas.present();
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let mut event_pump = sdl_context.event_pump()?;
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'running: loop {
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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_ => {}
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}
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}
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// The rest of the game loop goes here...
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}
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Ok(())
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}
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