mirror of
https://github.com/encounter/rust-sdl2.git
synced 2026-03-30 11:37:10 -07:00
97 lines
3.2 KiB
Rust
97 lines
3.2 KiB
Rust
extern crate sdl2;
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fn main() -> Result<(), String> {
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let sdl_context = sdl2::init()?;
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let joystick_subsystem = sdl_context.joystick()?;
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let available = joystick_subsystem
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.num_joysticks()
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.map_err(|e| format!("can't enumerate joysticks: {}", e))?;
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println!("{} joysticks available", available);
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// Iterate over all available joysticks and stop once we manage to open one.
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let mut joystick = (0..available)
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.find_map(|id| match joystick_subsystem.open(id) {
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Ok(c) => {
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println!("Success: opened \"{}\"", c.name());
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Some(c)
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}
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Err(e) => {
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println!("failed: {:?}", e);
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None
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}
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})
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.expect("Couldn't open any joystick");
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// Print the joystick's power level
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println!(
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"\"{}\" power level: {:?}",
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joystick.name(),
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joystick.power_level().map_err(|e| e.to_string())?
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);
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let (mut lo_freq, mut hi_freq) = (0, 0);
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for event in sdl_context.event_pump()?.wait_iter() {
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use sdl2::event::Event;
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match event {
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Event::JoyAxisMotion {
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axis_idx,
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value: val,
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..
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} => {
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// Axis motion is an absolute value in the range
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// [-32768, 32767]. Let's simulate a very rough dead
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// zone to ignore spurious events.
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let dead_zone = 10_000;
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if val > dead_zone || val < -dead_zone {
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println!("Axis {} moved to {}", axis_idx, val);
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}
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}
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Event::JoyButtonDown { button_idx, .. } => {
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println!("Button {} down", button_idx);
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if button_idx == 0 {
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lo_freq = 65535;
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} else if button_idx == 1 {
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hi_freq = 65535;
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}
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if button_idx < 2 {
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match joystick.set_rumble(lo_freq, hi_freq, 15000) {
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Ok(()) => println!("Set rumble to ({}, {})", lo_freq, hi_freq),
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Err(e) => println!(
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"Error setting rumble to ({}, {}): {:?}",
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lo_freq, hi_freq, e
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),
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}
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}
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}
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Event::JoyButtonUp { button_idx, .. } => {
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println!("Button {} up", button_idx);
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if button_idx == 0 {
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lo_freq = 0;
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} else if button_idx == 1 {
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hi_freq = 0;
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}
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if button_idx < 2 {
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match joystick.set_rumble(lo_freq, hi_freq, 15000) {
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Ok(()) => println!("Set rumble to ({}, {})", lo_freq, hi_freq),
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Err(e) => println!(
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"Error setting rumble to ({}, {}): {:?}",
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lo_freq, hi_freq, e
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),
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}
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}
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}
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Event::JoyHatMotion { hat_idx, state, .. } => {
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println!("Hat {} moved to {:?}", hat_idx, state)
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}
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Event::Quit { .. } => break,
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_ => (),
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}
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}
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Ok(())
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}
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