Files
rust-sdl2/examples/audio-squarewave.rs
Guillaume Gomez 7fd7ee4447 run cargo fmt
2020-12-08 20:30:47 +01:00

60 lines
1.3 KiB
Rust

extern crate sdl2;
use sdl2::audio::{AudioCallback, AudioSpecDesired};
use std::time::Duration;
struct SquareWave {
phase_inc: f32,
phase: f32,
volume: f32,
}
impl AudioCallback for SquareWave {
type Channel = f32;
fn callback(&mut self, out: &mut [f32]) {
// Generate a square wave
for x in out.iter_mut() {
*x = if self.phase <= 0.5 {
self.volume
} else {
-self.volume
};
self.phase = (self.phase + self.phase_inc) % 1.0;
}
}
}
fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let audio_subsystem = sdl_context.audio()?;
let desired_spec = AudioSpecDesired {
freq: Some(44_100),
channels: Some(1), // mono
samples: None, // default sample size
};
let device = audio_subsystem.open_playback(None, &desired_spec, |spec| {
// Show obtained AudioSpec
println!("{:?}", spec);
// initialize the audio callback
SquareWave {
phase_inc: 440.0 / spec.freq as f32,
phase: 0.0,
volume: 0.25,
}
})?;
// Start playback
device.resume();
// Play for 2 seconds
std::thread::sleep(Duration::from_millis(2_000));
// Device is automatically closed when dropped
Ok(())
}