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rust-sdl2/sdl2_sys/fn.SDL_SetWindowGammaRamp.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SDL_SetWindowGammaRamp` fn in crate `sdl2_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, SDL_SetWindowGammaRamp"><title>sdl2_sys::SDL_SetWindowGammaRamp - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2_sys/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>sdl2_sys</a></p><script>window.sidebarCurrent = {name: 'SDL_SetWindowGammaRamp', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2_sys/Users/travis/build/Rust-SDL2/rust-sdl2/target/debug/build/sdl2-sys-f32779682524d647/out/sdl_bindings.rs.html#8211-8216' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>sdl2_sys</a>::<wbr><a class="fn" href=''>SDL_SetWindowGammaRamp</a></span></h1><pre class='rust fn'>pub unsafe extern &quot;C&quot; fn SDL_SetWindowGammaRamp(<br>&nbsp;&nbsp;&nbsp;&nbsp;window: *mut <a class="struct" href="../sdl2_sys/struct.SDL_Window.html" title="struct sdl2_sys::SDL_Window">SDL_Window</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;red: *const <a class="type" href="../sdl2_sys/type.Uint16.html" title="type sdl2_sys::Uint16">Uint16</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;green: *const <a class="type" href="../sdl2_sys/type.Uint16.html" title="type sdl2_sys::Uint16">Uint16</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;blue: *const <a class="type" href="../sdl2_sys/type.Uint16.html" title="type sdl2_sys::Uint16">Uint16</a><br>) -&gt; <a class="type" href="../libc/unix/type.c_int.html" title="type libc::unix::c_int">c_int</a></pre><div class='docblock'><p>\brief Set the gamma ramp for a window.</p>
<p>\param window The window for which the gamma ramp should be set.
\param red The translation table for the red channel, or NULL.
\param green The translation table for the green channel, or NULL.
\param blue The translation table for the blue channel, or NULL.</p>
<p>\return 0 on success, or -1 if gamma ramps are unsupported.</p>
<p>Set the gamma translation table for the red, green, and blue channels
of the video hardware. Each table is an array of 256 16-bit quantities,
representing a mapping between the input and output for that channel.
The input is the index into the array, and the output is the 16-bit
gamma value at that index, scaled to the output color precision.</p>
<p>\sa SDL_GetWindowGammaRamp()</p>
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