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rust-sdl2/sdl2_sys/fn.SDL_RenderFlush.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SDL_RenderFlush` fn in crate `sdl2_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, SDL_RenderFlush"><title>sdl2_sys::SDL_RenderFlush - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2_sys/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>sdl2_sys</a></p><script>window.sidebarCurrent = {name: 'SDL_RenderFlush', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2_sys/Users/travis/build/Rust-SDL2/rust-sdl2/target/debug/build/sdl2-sys-f32779682524d647/out/sdl_bindings.rs.html#17289' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>sdl2_sys</a>::<wbr><a class="fn" href=''>SDL_RenderFlush</a></span></h1><pre class='rust fn'>pub unsafe extern &quot;C&quot; fn SDL_RenderFlush(renderer: *mut <a class="struct" href="../sdl2_sys/struct.SDL_Renderer.html" title="struct sdl2_sys::SDL_Renderer">SDL_Renderer</a>) -&gt; <a class="type" href="../libc/unix/type.c_int.html" title="type libc::unix::c_int">c_int</a></pre><div class='docblock'><p>\brief Force the rendering context to flush any pending commands to the
underlying rendering API.</p>
<p>You do not need to (and in fact, shouldn't) call this function unless
you are planning to call into OpenGL/Direct3D/Metal/whatever directly
in addition to using an SDL_Renderer.</p>
<p>This is for a very-specific case: if you are using SDL's render API,
you asked for a specific renderer backend (OpenGL, Direct3D, etc),
you set SDL_HINT_RENDER_BATCHING to &quot;1&quot;, and you plan to make
OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
this applies, you should call SDL_RenderFlush() between calls to SDL's
render API and the low-level API you're using in cooperation.</p>
<p>In all other cases, you can ignore this function. This is only here to
get maximum performance out of a specific situation. In all other cases,
SDL will do the right thing, perhaps at a performance loss.</p>
<p>This function is first available in SDL 2.0.10, and is not needed in
2.0.9 and earlier, as earlier versions did not queue rendering commands
at all, instead flushing them to the OS immediately.</p>
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