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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SDL_LoadWAV_RW` fn in crate `sdl2_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, SDL_LoadWAV_RW"><title>sdl2_sys::SDL_LoadWAV_RW - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2_sys/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>sdl2_sys</a></p><script>window.sidebarCurrent = {name: 'SDL_LoadWAV_RW', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2_sys/Users/travis/build/Rust-SDL2/rust-sdl2/target/debug/build/sdl2-sys-f32779682524d647/out/sdl_bindings.rs.html#3172-3178' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>sdl2_sys</a>::<wbr><a class="fn" href=''>SDL_LoadWAV_RW</a></span></h1><pre class='rust fn'>pub unsafe extern &quot;C&quot; fn SDL_LoadWAV_RW(<br>&nbsp;&nbsp;&nbsp;&nbsp;src: *mut <a class="struct" href="../sdl2_sys/struct.SDL_RWops.html" title="struct sdl2_sys::SDL_RWops">SDL_RWops</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;freesrc: <a class="type" href="../libc/unix/type.c_int.html" title="type libc::unix::c_int">c_int</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;spec: *mut <a class="struct" href="../sdl2_sys/struct.SDL_AudioSpec.html" title="struct sdl2_sys::SDL_AudioSpec">SDL_AudioSpec</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;audio_buf: *mut *mut <a class="type" href="../sdl2_sys/type.Uint8.html" title="type sdl2_sys::Uint8">Uint8</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;audio_len: *mut <a class="type" href="../sdl2_sys/type.Uint32.html" title="type sdl2_sys::Uint32">Uint32</a><br>) -&gt; *mut <a class="struct" href="../sdl2_sys/struct.SDL_AudioSpec.html" title="struct sdl2_sys::SDL_AudioSpec">SDL_AudioSpec</a></pre><div class='docblock'><p>\brief Load the audio data of a WAVE file into memory</p>
<p>Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len
to be valid pointers. The entire data portion of the file is then loaded
into memory and decoded if necessary.</p>
<p>If \c freesrc is non-zero, the data source gets automatically closed and
freed before the function returns.</p>
<p>Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits),
IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and
µ-law (8 bits). Other formats are currently unsupported and cause an error.</p>
<p>If this function succeeds, the pointer returned by it is equal to \c spec
and the pointer to the audio data allocated by the function is written to
\c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec
members \c freq, \c channels, and \c format are set to the values of the
audio data in the buffer. The \c samples member is set to a sane default and
all others are set to zero.</p>
<p>It's necessary to use SDL_FreeWAV() to free the audio data returned in
\c audio_buf when it is no longer used.</p>
<p>Because of the underspecification of the Waveform format, there are many
problematic files in the wild that cause issues with strict decoders. To
provide compatibility with these files, this decoder is lenient in regards
to the truncation of the file, the fact chunk, and the size of the RIFF
chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION,
and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the
loading process.</p>
<p>Any file that is invalid (due to truncation, corruption, or wrong values in
the headers), too big, or unsupported causes an error. Additionally, any
critical I/O error from the data source will terminate the loading process
with an error. The function returns NULL on error and in all cases (with the
exception of \c src being NULL), an appropriate error message will be set.</p>
<p>It is required that the data source supports seeking.</p>
<p>Example:
\code
SDL_LoadWAV_RW(SDL_RWFromFile(&quot;sample.wav&quot;, &quot;rb&quot;), 1, ...);
\endcode</p>
<p>\param src The data source with the WAVE data
\param freesrc A integer value that makes the function close the data source if non-zero
\param spec A pointer filled with the audio format of the audio data
\param audio_buf A pointer filled with the audio data allocated by the function
\param audio_len A pointer filled with the length of the audio data buffer in bytes
\return NULL on error, or non-NULL on success.</p>
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