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rust-sdl2/sdl2_sys/fn.SDL_GetQueuedAudioSize.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SDL_GetQueuedAudioSize` fn in crate `sdl2_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, SDL_GetQueuedAudioSize"><title>sdl2_sys::SDL_GetQueuedAudioSize - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2_sys/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>sdl2_sys</a></p><script>window.sidebarCurrent = {name: 'SDL_GetQueuedAudioSize', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2_sys/Users/travis/build/Rust-SDL2/rust-sdl2/target/debug/build/sdl2-sys-f32779682524d647/out/sdl_bindings.rs.html#3482' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>sdl2_sys</a>::<wbr><a class="fn" href=''>SDL_GetQueuedAudioSize</a></span></h1><pre class='rust fn'>pub unsafe extern &quot;C&quot; fn SDL_GetQueuedAudioSize(<br>&nbsp;&nbsp;&nbsp;&nbsp;dev: <a class="type" href="../sdl2_sys/type.SDL_AudioDeviceID.html" title="type sdl2_sys::SDL_AudioDeviceID">SDL_AudioDeviceID</a><br>) -&gt; <a class="type" href="../sdl2_sys/type.Uint32.html" title="type sdl2_sys::Uint32">Uint32</a></pre><div class='docblock'><p>Get the number of bytes of still-queued audio.</p>
<p>For playback device:</p>
<p>This is the number of bytes that have been queued for playback with
SDL_QueueAudio(), but have not yet been sent to the hardware. This
number may shrink at any time, so this only informs of pending data.</p>
<p>Once we've sent it to the hardware, this function can not decide the
exact byte boundary of what has been played. It's possible that we just
gave the hardware several kilobytes right before you called this
function, but it hasn't played any of it yet, or maybe half of it, etc.</p>
<p>For capture devices:</p>
<p>This is the number of bytes that have been captured by the device and
are waiting for you to dequeue. This number may grow at any time, so
this only informs of the lower-bound of available data.</p>
<p>You may not queue audio on a device that is using an application-supplied
callback; calling this function on such a device always returns 0.
You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
the audio callback, but not both.</p>
<p>You should not call SDL_LockAudio() on the device before querying; SDL
handles locking internally for this function.</p>
<p>\param dev The device ID of which we will query queued audio size.
\return Number of bytes (not samples!) of queued audio.</p>
<p>\sa SDL_QueueAudio
\sa SDL_ClearQueuedAudio</p>
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