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rust-sdl2/sdl2_sys/fn.SDL_GetGlobalMouseState.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SDL_GetGlobalMouseState` fn in crate `sdl2_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, SDL_GetGlobalMouseState"><title>sdl2_sys::SDL_GetGlobalMouseState - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2_sys/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>sdl2_sys</a></p><script>window.sidebarCurrent = {name: 'SDL_GetGlobalMouseState', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2_sys/Users/travis/build/Rust-SDL2/rust-sdl2/target/debug/build/sdl2-sys-f32779682524d647/out/sdl_bindings.rs.html#9596' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>sdl2_sys</a>::<wbr><a class="fn" href=''>SDL_GetGlobalMouseState</a></span></h1><pre class='rust fn'>pub unsafe extern &quot;C&quot; fn SDL_GetGlobalMouseState(<br>&nbsp;&nbsp;&nbsp;&nbsp;x: *mut <a class="type" href="../libc/unix/type.c_int.html" title="type libc::unix::c_int">c_int</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;y: *mut <a class="type" href="../libc/unix/type.c_int.html" title="type libc::unix::c_int">c_int</a><br>) -&gt; <a class="type" href="../sdl2_sys/type.Uint32.html" title="type sdl2_sys::Uint32">Uint32</a></pre><div class='docblock'><p>\brief Get the current state of the mouse, in relation to the desktop</p>
<p>This works just like SDL_GetMouseState(), but the coordinates will be
reported relative to the top-left of the desktop. This can be useful if
you need to track the mouse outside of a specific window and
SDL_CaptureMouse() doesn't fit your needs. For example, it could be
useful if you need to track the mouse while dragging a window, where
coordinates relative to a window might not be in sync at all times.</p>
<p>\note SDL_GetMouseState() returns the mouse position as SDL understands
it from the last pump of the event queue. This function, however,
queries the OS for the current mouse position, and as such, might
be a slightly less efficient function. Unless you know what you're
doing and have a good reason to use this function, you probably want
SDL_GetMouseState() instead.</p>
<p>\param x Returns the current X coord, relative to the desktop. Can be NULL.
\param y Returns the current Y coord, relative to the desktop. Can be NULL.
\return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.</p>
<p>\sa SDL_GetMouseState</p>
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