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rust-sdl2/sdl2_sys/fn.SDL_GetAudioDeviceName.html
2020-07-14 14:12:44 +00:00

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SDL_GetAudioDeviceName` fn in crate `sdl2_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, SDL_GetAudioDeviceName"><title>sdl2_sys::SDL_GetAudioDeviceName - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2_sys/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>sdl2_sys</a></p><script>window.sidebarCurrent = {name: 'SDL_GetAudioDeviceName', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2_sys/Users/travis/build/Rust-SDL2/rust-sdl2/target/debug/build/sdl2-sys-f32779682524d647/out/sdl_bindings.rs.html#3077-3080' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>sdl2_sys</a>::<wbr><a class="fn" href=''>SDL_GetAudioDeviceName</a></span></h1><pre class='rust fn'>pub unsafe extern &quot;C&quot; fn SDL_GetAudioDeviceName(<br>&nbsp;&nbsp;&nbsp;&nbsp;index: <a class="type" href="../libc/unix/type.c_int.html" title="type libc::unix::c_int">c_int</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;iscapture: <a class="type" href="../libc/unix/type.c_int.html" title="type libc::unix::c_int">c_int</a><br>) -&gt; *const <a class="type" href="../libc/unix/bsd/apple/type.c_char.html" title="type libc::unix::bsd::apple::c_char">c_char</a></pre><div class='docblock'><p>Get the human-readable name of a specific audio device.
Must be a value between 0 and (number of audio devices-1).
Only valid after a successfully initializing the audio subsystem.
The values returned by this function reflect the latest call to
SDL_GetNumAudioDevices(); recall that function to redetect available
hardware.</p>
<p>The string returned by this function is UTF-8 encoded, read-only, and
managed internally. You are not to free it. If you need to keep the
string for any length of time, you should make your own copy of it, as it
will be invalid next time any of several other SDL functions is called.</p>
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