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rust-sdl2/sdl2_sys/fn.SDL_DetachThread.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SDL_DetachThread` fn in crate `sdl2_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, SDL_DetachThread"><title>sdl2_sys::SDL_DetachThread - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2_sys/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>sdl2_sys</a></p><script>window.sidebarCurrent = {name: 'SDL_DetachThread', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2_sys/Users/travis/build/Rust-SDL2/rust-sdl2/target/debug/build/sdl2-sys-f32779682524d647/out/sdl_bindings.rs.html#2174' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>sdl2_sys</a>::<wbr><a class="fn" href=''>SDL_DetachThread</a></span></h1><pre class='rust fn'>pub unsafe extern &quot;C&quot; fn SDL_DetachThread(thread: *mut <a class="struct" href="../sdl2_sys/struct.SDL_Thread.html" title="struct sdl2_sys::SDL_Thread">SDL_Thread</a>)</pre><div class='docblock'><p>A thread may be &quot;detached&quot; to signify that it should not remain until
another thread has called SDL_WaitThread() on it. Detaching a thread
is useful for long-running threads that nothing needs to synchronize
with or further manage. When a detached thread is done, it simply
goes away.</p>
<p>There is no way to recover the return code of a detached thread. If you
need this, don't detach the thread and instead use SDL_WaitThread().</p>
<p>Once a thread is detached, you should usually assume the SDL_Thread isn't
safe to reference again, as it will become invalid immediately upon
the detached thread's exit, instead of remaining until someone has called
SDL_WaitThread() to finally clean it up. As such, don't detach the same
thread more than once.</p>
<p>If a thread has already exited when passed to SDL_DetachThread(), it will
stop waiting for a call to SDL_WaitThread() and clean up immediately.
It is not safe to detach a thread that might be used with SDL_WaitThread().</p>
<p>You may not call SDL_WaitThread() on a thread that has been detached.
Use either that function or this one, but not both, or behavior is
undefined.</p>
<p>It is safe to pass NULL to this function; it is a no-op.</p>
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