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rust-sdl2/sdl2_sys/fn.SDL_ConvertAudio.html
2020-07-14 14:12:44 +00:00

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SDL_ConvertAudio` fn in crate `sdl2_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, SDL_ConvertAudio"><title>sdl2_sys::SDL_ConvertAudio - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2_sys/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>sdl2_sys</a></p><script>window.sidebarCurrent = {name: 'SDL_ConvertAudio', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2_sys/Users/travis/build/Rust-SDL2/rust-sdl2/target/debug/build/sdl2-sys-f32779682524d647/out/sdl_bindings.rs.html#3213' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>sdl2_sys</a>::<wbr><a class="fn" href=''>SDL_ConvertAudio</a></span></h1><pre class='rust fn'>pub unsafe extern &quot;C&quot; fn SDL_ConvertAudio(cvt: *mut <a class="struct" href="../sdl2_sys/struct.SDL_AudioCVT.html" title="struct sdl2_sys::SDL_AudioCVT">SDL_AudioCVT</a>) -&gt; <a class="type" href="../libc/unix/type.c_int.html" title="type libc::unix::c_int">c_int</a></pre><div class='docblock'><p>Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
created an audio buffer \c cvt-&gt;buf, and filled it with \c cvt-&gt;len bytes of
audio data in the source format, this function will convert it in-place
to the desired format.</p>
<p>The data conversion may expand the size of the audio data, so the buffer
\c cvt-&gt;buf should be allocated after the \c cvt structure is initialized by
SDL_BuildAudioCVT(), and should be \c cvt-&gt;len*cvt-&gt;len_mult bytes long.</p>
<p>\return 0 on success or -1 if \c cvt-&gt;buf is NULL.</p>
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