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40 lines
8.8 KiB
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `render` mod in crate `sdl2`."><meta name="keywords" content="rust, rustlang, rust-lang, render"><title>sdl2::render - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../sdl2/index.html'><div class='logo-container'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module render</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li><li><a href="#types">Type Definitions</a></li></ul></div><p class='location'><a href='../index.html'>sdl2</a></p><script>window.sidebarCurrent = {name: 'render', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/sdl2/render.rs.html#1-2381' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>sdl2</a>::<wbr><a class="mod" href=''>render</a></span></h1><div class='docblock'><p>2D accelerated rendering</p>
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<p>Official C documentation: https://wiki.libsdl.org/CategoryRender</p>
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<h1 id="introduction" class="section-header"><a href="#introduction">Introduction</a></h1>
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<p>This module contains functions for 2D accelerated rendering.</p>
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<p>This API supports the following features:</p>
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<ul>
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<li>single pixel points</li>
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<li>single pixel lines</li>
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<li>filled rectangles</li>
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<li>texture images</li>
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<li>All of these may be drawn in opaque, blended, or additive modes.</li>
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</ul>
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<p>The texture images can have an additional color tint or alpha modulation
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applied to them, and may also be stretched with linear interpolation,
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rotated or flipped/mirrored.</p>
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<p>For advanced functionality like particle effects or actual 3D you should use
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SDL's OpenGL/Direct3D support or one of the many available 3D engines.</p>
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<p>This API is not designed to be used from multiple threads, see
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<a href="http://bugzilla.libsdl.org/show_bug.cgi?id=1995">this bug</a> for details.</p>
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<hr />
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<p>None of the draw methods in <code>Canvas</code> are expected to fail.
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If they do, a panic is raised and the program is aborted.</p>
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</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.Canvas.html" title='sdl2::render::Canvas struct'>Canvas</a></td><td class='docblock-short'><p>Manages and owns a target (<code>Surface</code> or <code>Window</code>) and allows drawing in it.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.CanvasBuilder.html" title='sdl2::render::CanvasBuilder struct'>CanvasBuilder</a></td><td class='docblock-short'><p>The type that allows you to build Window-based renderers.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.DriverIterator.html" title='sdl2::render::DriverIterator struct'>DriverIterator</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.RendererContext.html" title='sdl2::render::RendererContext struct'>RendererContext</a></td><td class='docblock-short'><p>Manages what keeps a <code>SDL_Renderer</code> alive</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.RendererInfo.html" title='sdl2::render::RendererInfo struct'>RendererInfo</a></td><td class='docblock-short'><p>A structure that contains information on the capabilities of a render driver
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or the current render context.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.SdlError.html" title='sdl2::render::SdlError struct'>SdlError</a></td><td class='docblock-short'><p>Contains the description of an error returned by SDL</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.Texture.html" title='sdl2::render::Texture struct'>Texture</a></td><td class='docblock-short'><p>A texture for a rendering context.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.TextureCreator.html" title='sdl2::render::TextureCreator struct'>TextureCreator</a></td><td class='docblock-short'><p>Creates Textures that cannot outlive the creator</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.TextureQuery.html" title='sdl2::render::TextureQuery struct'>TextureQuery</a></td><td class='docblock-short'></td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
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<table><tr class='module-item'><td><a class="enum" href="enum.BlendMode.html" title='sdl2::render::BlendMode enum'>BlendMode</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.TargetRenderError.html" title='sdl2::render::TargetRenderError enum'>TargetRenderError</a></td><td class='docblock-short'><p>Possible errors returned by targeting a <code>Canvas</code> to render to a <code>Texture</code></p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.TextureAccess.html" title='sdl2::render::TextureAccess enum'>TextureAccess</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.TextureValueError.html" title='sdl2::render::TextureValueError enum'>TextureValueError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.UpdateTextureError.html" title='sdl2::render::UpdateTextureError enum'>UpdateTextureError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.UpdateTextureYUVError.html" title='sdl2::render::UpdateTextureYUVError enum'>UpdateTextureYUVError</a></td><td class='docblock-short'></td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table><tr class='module-item'><td><a class="trait" href="trait.RenderTarget.html" title='sdl2::render::RenderTarget trait'>RenderTarget</a></td><td class='docblock-short'><p>Represents structs which can be the target of a <code>SDL_Renderer</code> (or Canvas).</p>
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</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
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<table><tr class='module-item'><td><a class="fn" href="fn.drivers.html" title='sdl2::render::drivers fn'>drivers</a></td><td class='docblock-short'><p>Gets an iterator of all render drivers compiled into the SDL2 library.</p>
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</td></tr></table><h2 id='types' class='section-header'><a href="#types">Type Definitions</a></h2>
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<table><tr class='module-item'><td><a class="type" href="type.SurfaceCanvas.html" title='sdl2::render::SurfaceCanvas type'>SurfaceCanvas</a></td><td class='docblock-short'><p>Alias for a <code>Canvas</code> that was created out of a <code>Surface</code></p>
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</td></tr><tr class='module-item'><td><a class="type" href="type.WindowCanvas.html" title='sdl2::render::WindowCanvas type'>WindowCanvas</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "sdl2";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html> |